A real PS5 devkit photo may have just appeared

A real PS5 devkit photo may have just appeared
Image credit: Let's Go Digital

We’ve been hearing quite a bit about the PlayStation 5 for months, and the rumors will continue to flow until Sony finally reveals the console. One particularly interesting stream of rumors has focused on the PS5 devkit, which is said to have a very interesting V-shaped design. Now we may have confirmation that the renderings based on patent drawings earlier this year could be correct.

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Is this the PS5 devkit?

A Twitter user who goes by the name The Drunk Cat or @Alcoholikaust tweeted a photo of what appear to be two consoles sitting side by side. The consoles are an exact match for the renderings we saw from Let’s Go Digital earlier this year, which were based on a drawing included in a patent filing.

A Twitter user responded to the tweet asking who the photo belongs to, and The Drunk Cat said it belongs to a developer. He added that the PS5 devkits “have been out there a while.”

As can be seen from the photo, the console features a V-shaped design with vents all the way around. There’s a disc slot on the front underneath what looks to be a line of buttons.

Is this the DualShock 5 controller?

There’s also a controller in the photo, which is believed to be the DualShock 5 controller. It looks very similar to the DualShock 4 controller, although we have heard plenty of rumors about the controller for the PS5 as well.

Sony CEO Jim Ryan even offered some official details about the controller that will be included with the PS5. He wrote in a blog post that the controller will offer haptic feedback in place of the rumble technology currently used in console controllers. Haptics should provide more feedback so that different types of impacts feel different from each other, just as they would in real life. Haptics should also provide gamers with the feel of various textures like trudging through mud.

The other major change for the PS5 controller is adaptive triggers that can be programmed to different resistance levels by game developers. The adaptive triggers should also provide more feeling in the game like pulling back a bow and arrow or speeding up in a vehicle while driving through rough terrain.

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Michelle Jones is editor-in-chief for ValueWalk.com and has been with the site since 2012. Previously, she was a television news producer for eight years. She produced the morning news programs for the NBC affiliates in Evansville, Indiana and Huntsville, Alabama and spent a short time at the CBS affiliate in Huntsville. She has experience as a writer and public relations expert for a wide variety of businesses. Email her at Mjones@wordpress-785388-2679526.cloudwaysapps.com.
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