Per Rockstar Games:
We appreciate all the continued feedback we are receiving on the Red Dead Online Beta. For players concerned about the potential for progress and stat resets, we currently do not have any plans to reset them as part of the Beta’s rollout. We are currently still working on game stability and economy balancing for an update that we hope to release later this week. Please stay tuned for more news to come.
Rockstar recently opened ‘Red Dead Online’ to users, beginning with those who purchased the ultimate version of ‘Red Dead Redemption 2.’ The online gaming experience will help Rockstar maintain the gigantic fan base that is currently enamored with their latest release.
The Popularity Of Red Dead Redemption 2
From the Rockstar Press release after the release of ‘Red Dead Redemption 2:’
Rockstar Games is proud to announce that the critically acclaimed Red Dead Redemption 2 has achieved the single-biggest opening weekend in the history of entertainment. With over $725 million in worldwide retail sell-through during its first three days, Red Dead Redemption 2 is the second-highest grossing entertainment launch of all time next to Rockstar Games’ previously released title, Grand Theft Auto V, which achieved over $1 billion in retail sell-through in three days.
“Only one entertainment property has ever topped that initial three-day total: Grand Theft Auto V, the last game made by Rockstar. (That game made $1 billion in three days.),” Fortune reported, “The critically acclaimed open world action game set in the old west set a number of records in its opening weekend. It was the most-ordered full game in the history of PlayStation’s digital storefront and also posted the most day-one and three-day sales totals,” they would continue.
Future Of The Gaming Industry
The video game industry is currently undergoing on boom period, expecting to exceed over $90 billion in worth by 2020. The amount of money being spent in gaming is also staggering. According to Newzoo:
We forecast that 2.3 billion gamers across the globe will spend $137.9 billion on games in 2018. This represents an increase of +13.3% from the year before, or $16.2 billion. Digital game revenues will take 91% of the global market with $125.3 billion. Mobile gaming will continue to be the largest segment following 10 years of double-digit growth since the first iPhone was launched in 2007. In total, mobile revenues will grow +25.5% year on year to reach $70.3 billion. This means that for the first time, more than half of all game revenues will come from the mobile segment. Smartphones will account for 80% of this, or $56.4 billion, with the remaining 20% coming from tablets. Console gaming is the second-largest segment generating $34.6 billion in 2018, while PC games will bring in $32.9 billion.
With gaming becoming mainstream, it’s likely reporting from legacy outlets will likely change their attitudes towards the industry as a whole.