MMO Economies – Hyperinflation, Reserve Currencies & You!

0
MMO Economies – Hyperinflation, Reserve Currencies & You!
<small>Photo by <a href="http://www.flickr.com/photos/[email protected]/8632611394" target="_blank">Gipsmuseum Walkenried</a> <a rel="nofollow" href="http://creativecommons.org/licenses/by-nd/2.0/" target="_blank" title="Attribution-NoDerivs License"><img src="https://www.valuewalk.com/wp-content/plugins/wp-inject/images/cc.png" /></a></small>

Published on Nov 23, 2016

When players can generate their own money in infinite supply by killing monsters for in-game gold, MMO economies quickly get overrun by inflation. In the past we’ve talked about how designers can create gold sinks to solve this problem. Today we’ll talk about other ways game designers approach it: by adapting the same tools used by economists in the real world.

Khrom Capital killed it during the first quarter, continuing its strong track record; here are their favorite stocks

Khrom Capital was up 32.5% gross and 24.5% net for the first quarter, outperforming the Russell 2000's 21.2% gain and the S&P 500's 6.2% increase. The fund has an annualized return of 21.6% gross and 16.5% net since inception. The total gross return since inception is 1,194%. Q1 2021 hedge fund letters, conferences and more Read More


No posts to display