Capcom To Punish Street Fighter 5 Rage Quitters

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The latest edition of the Street Fighter franchise was released earlier this month, after a significant delay.

Commentators claim that Street Fighter 5 is not as feature-complete as older versions, but developer Capcom believes that many people will spend their time in the core multiplayer experience.

Rage disconnects frustrate Street Fighter 5 players

However players have become frustrated by the incidence of disconnects, a phenomenon also known as rage quitting. If you are losing a match and don’t think you have a chance of winning, simply disconnect from the game in order to save face and retain your League Points and win streak. Simple, right?

Users have become so frustrated by the practice that pressure is growing on Capcom to come up with a solution. Although the company previously didn’t look likely to take action, a recent blog post suggests otherwise.

Over the weekend a post appeared which confirmed that a crackdown on rage quitting is in the offing.

Capcom publishes blog post addressing the issue

“We are working on a permanent solution to this problem, though we don’t have an exact date to share with you at the moment,” the blog post reads. “That said, we are going to take direct action starting next week to punish those players who are abusing the system.”

Capcom used players to identify those who were abusing disconnects, asking them to record every time they witnessed rage quitting. There has been no word yet on what will happen, but the blog post does say that “punishment will be severe for the worst offenders.”

Street Fighter 5 has suffered a serious problem with rage quitting since its release, but its not the only issue with the game. Users reported probems with matchmaking in the days immediately after release, and although things have improved the issue has not been completely resolved.

“Much like the last update, matchmaking for both Ranked and Casual modes is working as intended for most users, but we do understand this is not the case for some players in Europe, the Middle East, and various other regions,” the blog post reads. “Several improvements were made this past week that should have decreased the wait time for many users in those territories, but we will continue to monitor the situation and will provide updates when additional improvements are made.”

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