According to a statement from Developer Ghost Games, Need for Speed for PC has been pushed back to sometime in the Spring of 2016 while the company still plans for a November release for both PS4 and Xbox One.
Most successful racing series of all time
Dating to 1994, Need for Speed has sold over 150 million copies across all platforms since its release over twenty years ago. It is head and shoulders the most successful racing franchise ever released for gamers and this from a series whose name comes from a bad quote in the movie “Top Gun.” In fact, NFS is one of the most successful video game series of all time across all genres.
However, for PC gamers looking forward to the newest iteration, the wait just got longer.
Why the wait?
It’s quite common for video game makers to explain delays like this by putting the onus on the user rather than the company’s own failure to make the game available as planned. Today was no different as the company asked for more time “to increase the visuals that we can deliver on PC.”
Specifically the company spoke to an increased frame rate that YOU asked for….
“Our PC community [said] that an unlocked frame rate in Need for Speed is a massive priority for you, and we fully agree. To deliver this, we’ve made the decision to move the PC release date to Spring 2016.
“This decision on PC gives us the necessary development time to increase the visuals that we can deliver on PC. We will also include content updates that will have been released on console up to that time, making them available to all PC players from day one.”
Xbox and Playstation
While both of the next-generation consoles offer numerous other features on top of just gaming, owners of each won’t be facing a delay in order to get behind their wheels and start driving. The company made it quite clear that neither will face a delay that their PC gamers will be loathe to hear.
“Need for Speed” for PlayStation 4 and Xbox One will find its way to shelves on its original release date on Nov. 3 in North America and Nov. 5 worldwide.