Intel Corporation (NASDAQ:INTC) have approached AMD for its game boosting Mantle technology, according to an AMD executive. Intel acknowledged that it has asked this AMD technology for the sole purpose of experimentation, but a company’s spokesman mentioned that the company still believed and is committed to open standards like Microsoft’s DirectX API, according to a report from PC World.
AMD’s technology better
AMD unveiled its Mantle technology last year offering a low-level code path for game developers. Generic instructions are provided by the Microsoft’s own DirectX APIs or the open OpenGL API to the chips (including Intel’s), however, writing “to the metal,” gives more scope to developers to optimize the graphics architecture.
In the initial experiments, games like Battlefield 4, made in accordance with Mantle, projected gains of upto 58% in terms of frame rate compared to DirectX as performance gains depends upon the hardware configuration.
Partners Group provides capital for Taxfix, Litera
“I know that Intel have approached us for access to the Mantle interfaces, et cetera,” said AMD’s “gaming scientist,” Richard Huddy, who previously worked as chief gaming evangelist for Intel. Huddy told that AMD have asked Intel to wait for about two months, as the public release will be done this year, which is less than five months from June.
Intel not committed to one API
The major tussle has been between AMD and Nvidia, which combined sold about 33% of the GPUs during the second quarter, according to Jon Peddie Research. Intel Corporation (NASDAQ:INTC) dominates the remaining two third of the market, and still has not openly committed to an architecture-specific API.
Intel Corporation (NASDAQ:INTC) spokesmen have acknowledged that the company has publicly made a request “several times as part of examination of potential ways to improve APIs and increase efficiencies.”
Another, Intel Corporation (NASDAQ:INTC) spokesperson said in an email to PC World that the company is working in close collaboration with the Khronos Group and with Microsoft to determine that the upcoming APIs target a wide range of graphic hardware. The executive said that the software developers will invest primarily to bring their great games and user experience to all platforms with the help of non-proprietary/open solutions. Spokesperson added that the company is expecting these experiments to enhance the standards and improve graphics industry for everyone.