The Final Fantasy XV online multiplayer mode called Comrades will launch on October 31 on the PlayStation 4 and Xbox One. The game will be available at no extra charge for those who have already purchased the role-playing game.

Final Fantasy XV
Image Source: Final Fantasy XV/YouTube (screenshot)

What players get in Final Fantasy XV multiplayer mode

Ahead of the Tokyo Game Show, Square Enix released a new trailer for the game giving a glimpse of multiplayer mode. A maximum of four players will be able to control a custom hero, a member of the Kingsglaive army. Further, they will be able to go on various missions, which will be available to play in both multiplayer and single-player mode.

Players will also have the option to choose between male and female characters within the game. Further, there will be options to unlock new rewards and capabilities to strengthen their army, which is marching to saving the Lucian kingdom. Going forward, characters from the main storyline will also appear, including Noctis’ main boys, Prompto, Ignis and Gladiolus.

“If you haven’t finished Chapter 13 of the main game, you may want to stay away from the multiplayer mode until you do — there’s a pretty big spoiler that forms the basis for Comrades’ narrative,” says Polygon.

Comrades will be available for purchase as a standalone expansion as well. To play the game, one would need to have a membership to Xbox Live Gold or PlayStation Plus. For now, Square Enix has not divulged any details related to the pricing, but standalone pricing could be somewhere around $9.99.

Why a multiplayer mode?

In August, when asked about why they wanted to add a multiplayer mode for a game that’s typically a solo experience, director Hajime Tabata said the team wanted to focus on the 10-year history that occurs within the game franchise. Further, the team wanted to allow players to create their own member of the Kingsglaive, the army with the responsibility of protecting and fighting for the Eos Kingdom.

“If we had tried to do that as a traditional, full-scale sequel that would have been very difficult,” the director said, “but it works really well in [keeping] that continued relationship with fans.”

When asked about the beta version of Final Fantasy XV, Tabata said most players were happy with the experience, but a few were not quite happy about the final part of the game, and therefore, the team worked on adjusting it. Players were of the view that Chapter 13 was a little difficult, so the final version of the game was adjusted to ensure that it is enjoyable.

Further, Tabata stated that after the game, they are planning to launch the DLC chapters and a multiplayer mode, which will be launched in full toward the end of this year. He explained that the Final Fantasy XV universe has two parts. First, with the anime and movie, the makers were looking to increase awareness of the game to various audiences and fans. Second, once the game was launched, the team was more focused on improving and expanding it.