Pokémon Go Update: New Location Feature, Bug Fixes

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Pokémon Go developer Niantic recently announced a new update for the game on both Android and iOS. The update includes some long-awaited bug fixes, new features and some improvements.

New features and bug fixes

A new statistic-related feature called “capture location” comes with the update. Now all Pokémon a player catches will display a location where the player trapped it. Pokémon Go’s statistics screen displays this information, and hence, it cannot be missed, notes Phone Arena.

Also a new interesting gameplay feature has been added that is available only to players who use the Pokémon GO Plus accessory. The players will now be able to use incense with the Pokémon GO Plus accessory to capture any Pokémon they encounter.

Along with these new features, the update addresses some issues as well. One is the bug that caused some gamers to get stuck on the loading screen even after restarting the application, notes Phone Arena. Also sometimes the camera would move at slow speeds during battles, and the developers have fixed this issue as well.

Implementation of some other minor bug and text fixes has taken place as well. Niantic informed players that soon it will release some exciting new features and changes which we might to get see in the next couple of weeks.

Pokémon Go not the top-grossing app

Another bit of news that came last week was not positive for the game. Pokémon Go was the top-grossing app in Apple’s U.S. App Store for the past 74 days, but now it has lost the spot. A week earlier, Nintendo released a $35 wearable device with the intent of making the game easier to play, but even that didn’t help the game retain the top spot.

Clash Royale from the Finnish game maker Supercell Oy bagged the top spot, supplanting Pokémon Go. Supercell released an update to the battle game, including a new tournament mode, hefty discounts on existing items and new virtual goodies for sale. This move led players to spend more on the game.

Estimates from Sensor Tower indicate that daily revenue for the game more than tripled to more than $1 million in the U.S. Supercell’s Clash of Clans remained at the top for 347 consecutive days, followed by King’s Candy Crush Saga at 109 consecutive days. Pokémon Go acquired the third spot with 74 days.

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